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There’s been an interesting discussion brewing in the gaming industry recently – one that concerns all of us that were disappointed with the Mass Effect 3 release and its somewhat controversial plot, downloadable content, and support options. IGN, one of the biggest news sources in gaming, has claimed that gamers were given exactly what they asked for, and are acting ‘entitled’ over the game.
It’s not a difficult point to dispute, especially when you look at things from EA or BioWare’s view. They did exactly what they were asked – they created a new game, added some decision-based new content, and released it to gamers. Whether or not the game is liked isn’t really their issue – it’s the opinion of gamers that bought, played, and rated the game.
IGN argues that games are cheaper than ever, and that despite the incredibly expensive costs of developing a game, the extra buck is rarely passed on to gamers. It’s a point that rings true – the average cost of developing a game, particularly an AAA title like Mass Effect 3, is far higher than the cost of developing games in the past.
Perhaps it’s a case of change resulting in aggression, rather than gradual acceptance. Mass Effect 3 had a unique release, from the game’s downloadable content controversy to its poor ending – at least in the eyes of many fans. Are gamers just unwilling to see their industry change, or is this a deeper problem that is somewhat rooted in entitlement, and wishing to see our ideal game?
Whatever the case, it’s brewed some interesting discussions in the game community, with gamers rushing both to defend themselves and lambast their community on online forums. What do you think? Are gamers too entitled? Are they asking for a fan service instead of real creativity? Or are they just tired of high-priced downloadable content and ‘weak’ story development in their games?