Chicks dig Gamesta!
Find Us on Facebook
Gears of War: Judgment is coming in 2013 and whie Microsoft didn’t really think it important enough to promote during E3, there are a ton of videos releasing for it now. Here’s a rundown of the new Overrun multiplayer mode.
In this competitive mode, two teams, one made up of human Cogs and one made up of horrible Locust, protect a generator with 5 players each. The Cogs get separated in classes, with each a custom standard load out. An Engineer can place a sentry to protect an area and they can repair fortifications. As no one can rebuild fortifications, they’re a vital part of keeping a team’s defenses strong.
The standard soldier provides the main damage for the humans. They can also dish out ammo crates for its team. The Medic can heal, big shock, but with its healable grenade it can also revive fallen comrades. Lastly, the Scout can climb to higher areas to pick off enemies. They can also use a tagging beacon that displays any enemy in its vicinity. Tagged foes also receive more damage.
The Locust are separated in states of nastiness and can unlock bigger and better baddies by unleashing damage. The small Ticker is a fast critter that dashes forward and can self-destruct for massive damage. A Wretch is the equivalent of scout, as it can also reach higher ground. Additionally, it can jump over defenses and stun opponents.
The Grenadier and Kantus are self-explanatory, if you know that the latter is the Locust medic. Both also can take advantage of a Bloodmount creature that they can ride to the frontline and reduces their loading times. The Serapede can poison enemies, while the Corpser damages them with its front paws and uses those legs to burrow underground. The pinnacle of the alien assault is the Mauler, which can use a flail and shield to ward off damage and inflict tons of it at the same time.