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Bethesda knows how to get us stoked for Dishonored. Their steampunk, stealth action game received 3 developer diaries this week, where Arkane Studios share their passion for the title.
The first clip will roughly go over the setting of the game. Developers reveal that their inspiration came from the things they loved as players. In Dishonored, you’ll play a falsely accused servant of nobility. Along with general plotlines, the first diary also goes over how the world is created, what influences they integrated and how closely they worked together. An important part of the atmosphere is based on genuine characters. A lot of care has been put into getting the morphology of models just right. More so, motion capture was assisted by keyframe mapping to ensure a unique creation. This unique element can also be found in the game’s mechanics, which allow a truly open world experience.
The second one goes deeper into that vibe that makes Dishonored pop. A big part of the world is conceived through fictional industrial design; concept mockups of prototypes and builds not existent in this world. This is further layered into the city that was taken from history, through sceneries and depictions of ancient London. The game seeks to recreate this to a point where players can feel as if the city would really exist. In order to do so, the developers looked at construction types specific for that area. Then, they added their own lighting manipulation to bring this world to live like they did it in concept.
Branching away from history, the city took a more modern setting as development proceeded, until the sci-fi steampunk world we know now came to fruition. This modernization of newer technologies was then added to the plot through the city’s ruler, who had a fascination for the technical. Dishonored focuses on whale oil as a resource. By inventing new machines with great power, this oil becomes a powerful tool. The lore expands on this as well, through the implementation of ships and specific whales.
Morphology is addressed once more in detail. The developers discuss how they tried to keep their concepts alive in design and how proportions emphasize their characters. Even animals in the game get a specific build. Lastly, the ambience is completed through voice actors specifically sought out for their roles.
The final clip discusses the freedom of choice that the developers have been going on about for some time now. Dishonored is created in such a way that the open world is indeed set up with vitually endless possibilities. Players can jump and climb on anything they see and if it’s accessible, you can use it. The artificial intelligence is created to react to this as well. Given there are a lot of open ends, these choices could impact the game in unforeseen ways. More so, combinations can be made for even more thrilling conclusions.
Dishonored will arrive on PC, PS3 and Xbox 360 on October 12, 2012.