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Codemasters is working on a sequel to their successful racing game GRiD. The game adequately called GRiD 2 will launch in summer of 2013 for Xbox 360, Playstation 3 and PC.
Building on the success of its progenitor, the sequel will raise the bar with a TrueFeel Handling System. This element uses physics to offer precision in its driving that seeks to be a perfect mix between simulation and accessibility. Players will be able to choose from a selection of cars that span several decades and continents and take these through worldwide tracks and licensed races. Codemasters released 2 unedited gameplay videos from GRiD 2’s currently pre-Alpha stage. That’s how confident they are about the game.
The first track swings by the coasts of California. Straight from the start we notice something rather odd. The car is in near cockpit view and reflects the environment on its slick hood. This is peculiar, given the fact that the developers had some fan backlash due to not implementing this option in GRiD 2. In a recent article, they stated that less than 5% of gamers used a cockpit view and therefore they felt it would be better to spend that time elsewhere. Perhaps they caved in? In any case, the game continues by offering us a view over the horizon and the tall forests of this rural area. Also, a veil of sunlight erupts through the pines to shimmer light onto the track.
A second clip shows the opposing city racing aspect in Chicago. The windy city could also be called the winding city with its many sharp turns. Cars speed through the towering buildings protected by barricades. The turns quickly hide underneath bridges and here there will be sunlight protruding everywhere as well. Perhaps they’ve come to appreciate the lighting settings of Battlefield 3.