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For those that didn’t get enough explanatory nonsense from Port Royale 3’s lengthy two tutorial videos, Kalypso Media released a third 9 minute section. This one is the most tedious one yet, so be glad we’re here to recap the parts where we remained awake.
The clip goes into detail on how cities are portrayed on the overhead naval chart. From there you can view a city’s size, most needed commodity and special events that are occurring in that city. There’s also an icon for detailed information that can be accessed without entering the city. This info button displays the dock building that already got marked as a key factor in a previous tutorial.
Secondly, the tutorial explains how nation relations work individually for the player and against other nations. All relations from the 4 countries, Spain, France, Holland and England can be seen paired off with their respective stance in a bar placed at the top of the screen. The most important factor to remember is your reputation with a nation. If it falls under 25% that nation will see you as an enemy and its fleets will attack yours.
To improve reputation, players can take on special missions for that nation in the palace building, but only when a certain rank is acquired through prosperity, which also got detailed earlier on.
Port Royale 3 also displays which seas belong to what faction and shows a country’s strength through the opacity of the nation’s flag on the water. This is a good way to find out whether or not to stay clear of that area, as that nation will most likely be patrolling the area.
Next up is how to build new things in your city. Any new building must be approved by the architect and will require him to purchase goods, which are tied to supply and demand. That way, the price of any building fluctuates between what materials are in storage and whether or not the architect will need to wait and purchase goods from incoming trade ships. New structures can be placed on hexes and generally only need 1 hex to work. However, plantations require one hex for the building and one for the field. To save some room, new fields of the same type can be attached to the existing building, instead of having to build a new one each time. Each field can accommodate 25 workers.
The tutorial also goes over trading routes one more time. With a few simple clicks, players can set up a trading route and then adjust it to serve a preset purpose to best suit their current need. Lastly, building a store keeper will allow players to control city trade better and sell goods at a higher rate.