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Nekro is yet another one of those Kickstarter projects in need of $100K of your money. Except this time, this pitch comes from industry veterans comprised of studios like Blizzard, Sony and Microsoft. Independent venture darkForge needs your boost to bring their game to market around June 2013.
The plug for the game is set on traditional randomized gameplay and is inspired by titles like Giants: Citizen Kabuto and Dungeon Keeper. The latter might also be where Nekro gets its twisted and dark art style from.
The point of the game is to overtake the world as a dark Necromancer, sweeping up towns and killing anything that doesn’t want to be considered your dominion. The randomized structure of the game means that no one playthrough is the same. Maps get generated and populated much like Diablo and its inhabitants all have their own behavioral pattern.
To gain the upper hand, players will need to summon monsters and use their alchemy skills to brew potions, both in a tiered format. For instance, one monster requires unit damage to be summoned whereupon the next can use the blood spilled from that event for its creation and so forth.
To ‘win’, players need to take over a map of towns and ultimately defeat the King of the land, quite like a strategy game in fact. An additional twist here is that summons have their own behavioral pattern and can’t be controlled like other strategy titles. Making the right combinations here is key.
Nekro also adds more random events and in all is exactly what dungeon crawlers and other traditional RPG fans crave with its potluck of randomized events. At just 5 days of Kickstarter completion it’s a few thousands short of its $100K short; which is still only a boost, as darkForge mentioned paying the rest out of pocket or relying on outside help. Here’s hoping they receive the push they need. You can pledge on their Kickstarter project here.