Candy Crush Saga Review – Realize How Many Friends You Do Not Have
In times of low inspiration, some games turn to their peers to get their juices flowing. One of Facebook’s current hits, Candy Crush Saga, takes this idea to new extremes. Matching three or more candies from the same type is the game’s whole deal, but it adds to it insidious game designs that are as unnecessary as they are annoying. Slightly altering game maps won’t save it either.
With a name like Candy Crush, visuals may as well follow a schmaltzy, saccharine look. Bright colors and rosy cheeks are plentiful in the slightly warped cartoon story woven into every few levels. It’s all about a sweet tooth and a soft touch, to maximize the cookie cutter brand. Softly sweeping audio tracks will heighten this atmosphere, to resemble that of a fair ground. Similar things can’t be said for a voice that periodically chimes in a few tones lower than the overall of the game. This deep throat is rather jarring compared to the rest of the cuteness. Perhaps candy is detrimental to the voice and this grand master has seen it all.
A little girl that is perceived as the main character isn’t as versed in the world of candy canes and jelly beans. She has only begun her adventure and will need to assemble a ton of candy to truly be knowledgeable. In order to do so, she must match together 3 candies of the same type and color, which makes them disappear from the board. Matching more sweets will create special items that react differently to being grouped together. For instance, striped beans will wipe away one entire row either vertically or horizontally, while wrapped goods explode in an area of effect. Matching specials with other extraordinary items, in turn, has even more splendid results. Some of these may end up destroying entire chunks of the screen or even do a onceover of the entire play board.
Still, to keep things a little challenging, Candy Crush doesn’t simply allow for this to happen freely. Most levels are bound to a certain amount of moves and a set of objectives. For instance, a certain amount of fruit will need to reach the bottom in a few moves or jelly blocking the path will need to be removed. Some stages are cut rather close this way, though that isn’t immediately the strongest challenge. Reaching number one on the personal leaderboards will be trickier if there are many friends playing.
On the other side of the spectrum, this friendship aspect is also this game’s most severe downside. Candy Crush makes you realize how many friends you do not have. Every section of stages, the game will require outside assistance to unlock new levels. Friends must be enlisted to help out, in order to access more game content. Adversely, players can buy in for this and an amount of superfluous bonuses. In essence, Candy Crush is the pyramid schemes of games, bogarding content for additional users. In doing so, it instantly outdoes any of its differing qualities for an anticlimax. It wasn’t all that different from other, freely available match games to start; there is no beneficial aspect to locking further content, other than profit.
The flavor of the week tastes of sweets and its name is Candy Crush Saga. It effectively shows how fickle the casual game market is; willingly setting aside free flagship titles like Bejeweled for a reskin with more detrimental designs. It’s just as functional as the original, just as addicting, but not nearly as noble.
|If you plan to start playing Candy Crush Saga, you'll be going on a wild ride, as addicting as a good sweet can be. That is, until you break your teeth on its rotten system of enlistment or hard cash to play on. Then, you'll throw it away like an old wrapper.|