Thoughts on Black Ops 2 Revolution DLC

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One of the most anticipated moments for Call of Duty:  Black Ops 2 fans is the release of the first DLC pack, Revolution.  Now that is has been recently released for Xbox 360 gamers, I figured it would be appropriate to write a review, and make a YouTube commentary on my thoughts about the DLC content.  There are four multiplayer maps (Grind, Downhill, Hydro and Mirage), an all new zombies map called Die Rise, and a Submachine gun named the Peacekeeper.

I want to first start off by discussing the new Die Rise zombie map, which takes place in a rundown city in China.  In a never before seen twist, Treyarch decided to build the map in a vertical fashion, as opposed to the normal horizontal way.  This new design forces gamers to scrap most of their old strategies, and develop new ways to survive the zombie epidemic.  Included with a new design, is a never before seen buildable weapon called the Sliquifier, and a perk known as Who’s Who.  The Sliquifier explodes zombies if they take a direct hit and it will also make a puddle of the floor, causing zombies and humans to slip around.  The Who’s Who perk is somewhat similar to Quick Revive, in that it adds another way to get revived.  Basically, if you get knocked down by a zombie, then you become a ghostly figure in order to attempt to revive your already downed body.  If you succeed, then you come back to life, but if a zombie gets you again, there will be two copies of you on the map.  This forces your teammates to revive both of your bodies in order for you to come back to life.  In my opinion, Treyarch did an amazing job with the new zombies map.  I have had a blast developing new strategies in order to survive on this maze of a map.  If you haven’t checked it out already, then I suggest you do.  You will not be disappointed.

Black Ops 2 GrindAs mentioned above, in addition to Die Rise, there are four multiplayer maps included in Revolution.  “Downhill” is set in the ski country of the French Alps, where players will fight their way down slopes and through a ski lodge. Move around with caution though, because there is a moving gondola system, which can kill you in an instant. I initially thought that Downhill was going to be similar to most of the previous snowy maps, which were absolutely terrible.  Luckily, this map ended up being pretty fun to play on.  There are long open areas, which are great for snipers, but there are also pathways around the map that fit the run and gun play style.  In addition to the player killing gondolas, gamers must also be weary of the floodwaters in “Hydro” as they fight for victory in a dam facility in Pakistan, which is filled with deadly spillways.  At different times throughout a match, the spillway on Hydro will overflow with water and kill all in its’ path.  I have had some pretty fun experiences on this map overall.  My only complaint is that I also seem to come across players that head glitch in numerous different locations.  Other than that, Hydro is well made.  “Mirage” places players head to head in the sand dunes of a Gobi Desert luxury resort. Make sure to choose your weapon wisely, because Mirage consists of both long-distances and close-quarters combat. I was really hoping that I would enjoy this map.  From the trailer, I was confident that this would be one of the better maps in the DLC.  Unfortunately, I haven’t had too many great experiences on this map.  Now it’s much too early to make final judgments on it, but for now, I have to say that it is just an okay map.  Finally on “Grind”, players find themselves in the birthplace of skateboarding, California’s Venice Beach. Here, gamers fight their way through the ramps and half-pipes of this enormous skate park.  This is by far my favorite map in the DLC.  Although just simply maneuvering on the different skate ramps is fun, it’s also even more entertaining do be able to shoot enemies down as well.  Grind has an amazing flow to it and there are battles around every corner.  If you’re more of conservative player, then you probably won’t like this map as much.  There is nothing but constant action, which is perfect for all of you other run and gun gamers.

For the first time ever, a new gun is included in a DLC pack.  The Peacekeeper is considered to be a hybrid between an Assault Rifle, and a Submachine gun.  Although the damage is pretty low, it has range like no other submachine gun.  I have used the Peacekeeper a lot, especially on the new maps, and I find it to be a pretty good gun.  In my opinion, it doesn’t quite match up to the likes of the MSMC or the PDW, but it definitely is better than a lot of other weapons available.  Like most guns, this one requires an adjustment period in order for you to get a feel for it.  It is slowly growing on me more and more, as I understand its’ strengths and weaknesses.  In the end, the Revolution pack as a whole lived up to my expectations, but doesn’t exceed them.  Feel free to watch the YouTube video above, which compiles my thoughts on the Revolution DLC, and also gives you some game play on the map Mirage.  What do you guys think of the Revolution DLC?  Feel free to contact me on Twitter @nikkolaine or leave a comment below!

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