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Ubisoft’s latest Driver game has been plagued with copy protection issues. Players that bought the game legitimately and attempted to activate it have been rejected in mass numbers, making one of the year’s most anticipated games unplayable for a large portion of its fan base. Unsurprisingly, it’s DRM that’s to blame for the annoyance that’s affected thousands of gamers around the world.
Of course, Ubisoft certainly isn’t unfamiliar with this kind of situation. With one of the most DRM-heavy game catalogs out there, the developer is far from flexible when it comes to copying. One of Ubisoft’s executives, Chris Early, sat down to discuss the DRM controversy and how it affects the game’s legitimate customers.
Early claims that Ubisoft’s DRM was ‘botched,’ but was repaired without it being able to cause any significant problems for gamers. The game was patched within days of the incident being reported, and the gamers that purchased it eventually got to play. But given the rising cost of many high-end games, is ‘eventually’ really good enough for legitimate, copyright-respecting gamers?
In our mind, it isn’t. Thankfully, Ubisoft appears to be taking the same view. Early claims that it’s of vital importance for the developer and publisher to find a ‘balancing point,’ at which customers can enjoy games without feeling restricted by DRM. We’re hoping that this balancing point is found as quickly as possible, and that inconvenient, invasive DRM disappears from PC and console games.